This is set to 1 if the end of the drag is detected as a flick, meaning that you don't need a separate Flick Event if you're handling dragging anyway. This is the gui-space Y difference between the position of the current touch and the position of the last touch in this gesture. This is the gui-space X difference between the position of the current touch and the position of the last touch in this gesture. This is the raw Y difference between the position of the current touch and the position of the last touch in this gesture. This is the raw X difference between the position of the current touch and the position of the last touch in this gesture. This is the room-space Y difference between the position of the current touch and the position of the last touch in this gesture. This is the room-space X difference between the position of the current touch and the position of the last touch in this gesture. This is the gui-space Y position of the touch (equivalent to getting the mouse position using device_mouse_y_to_gui()). This is the gui-space X position of the touch (equivalent to getting the mouse position using device_mouse_x_to_gui()). This is the raw window-space Y position of the touch (equivalent to getting the mouse position using device_mouse_raw_y()). This is the raw window-space X position of the touch (equivalent to getting the mouse position using device_mouse_raw_x()). This is the room-space Y position of the touch. This is the room-space X position of the touch. In general this will start at 0 and increase for each finger that is held down, then reset back to 0 when all fingers are removed, but if the user is touching the screen anywhere else when this event is triggered by another touch, then the value will be greater than 0. This is the index of the touch that is being used for the gesture. This allows you to link the different parts of multi-part gestures (such as drag start, dragging and drag end) together. This is an ID value that is unique to the gesture that is in play. In every case, however, a DS Map will be generated for you and stored in the built-in variable event_data which will contain the keys and values shown in the following table:
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